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[ Скачать с сервера (6.58 Mb) ] | 01.06.2017, 02:09 |
Description: In one of the destroyed city of artificial intelligence, you have to show your superiority over other mechanisms, To destroy the monsters that occupied the city. In your choice, different mechanisms from biomaterials, to ethermatter. Go through all the tests and destroy Watcher! About version 2.6.10 Changes in version 2.6.10:
About version 2.6.9 Changes in version 2.6.9: Work on the project took a little longer. A lot of work was done on the map. It began to play more conveniently and easier.
Changes from version 2.5 to 2.6.9: 1. Correction of errors 2. Finalization of systems 3. Optimization of the game process (you can play calmly with the whole team) 4. Completely rewritten and changed some abilities 5. Balancing abilities 6. Added voting (pause (.p), restart timer or reset selected match (.rs), select matches. 6.1. The choice of matches during the registration of matches: .d = duel; .a = general arena; .t = team battle; .rt = team battle (random team). 6.2. Votes during the voting: + = yes; - = no.) 7. Average level of heroes 8. Balance of titles of the hero 8.1. Leader = hero level above average, bonus: +3 units. per second 8.2. Successful = the level of the hero is equal to the average level of heroes 8.3. Lagging = the level of the hero is less than average, the bonus: the addition to the experience gained (the difference between the average level and the level of the hero) 9. Bonus to the attack power of the hero during the match (depends on the rank, + 5% for the rank of the hero) 10. Added ranks of the hero (each new rank is given every 10 level) 11. Changed the system for pumping heroes in the arenas 11.1. The number of neutrally hostile combat units equals the number of heroes of a given rank 11.2. No reward is given for the killed combat unit in arenas if the rank is higher than this rank 12. Added hero effectiveness against target (new row in tables) 12.1. Calculated as a percentage of the total health of the target and the damage done 13. The rewards system is rewritten 13.1. For the killed hero is given a reward from the gained efficiency (the killer of the hero is given a point and the gold of the arena, provided that the level of the killed hero is equal to 100); And the rest receives a point of help and a fair reward) 14. Finalization of the choice / change of the hero in a random order 15. Natural phenomena are improved (environmental shades added) 16. Refinement of AI 17. Simplification of the purchase of items 17.1. Purchase can be made at any point of the map at any time (even if the hero is paused, temporary errors are possible, accidentally canceling the selection of the sheet) 17.2. Assembling objects is more correct and easier 17.3. If items are not placed in the inventory, they will be in the blacksmith (do not lose items) 18. Fixation of objects 18.1. Bought items are fixed to the player (do not steal, do not destroy) 18.2. Items are now not destroyed (sell) 19. Added the status of fear of death (if the hero's health is less than 25%, then it will be possible to run through combat units) 20. Abilities do not roll back before the match 21. Critical damage from the hero "Sitas" when using the ability "Ice Jumps" 22. Mass stunning in the hero "Granis" with a passive ability "Shock Wave" 23. New mechanic of the ability "Rocket strike" in the hero "Mechanic", the ability is used during the movement and attack 24. The new last ability of the hero "Mechanic" - "Volley", the launch of missiles into the air, which, when landing, cause damage to the landing area 25. The new last ability of the hero "Marin" - "Air Strike", the attack of missiles from the air at the points of the enemy or with anticipation of movement 26. The new passive is capable of the hero "Mountain King" - "Thunder Strike", a chance to stun the opponent in an attack or use of ability 27. The hero "Necron" has a chance to deal critical damage when using the ability 28. The new mechanics of the last ability "Rocket strike" in the hero "Spider", a one-time release of missiles and stunning the target 29. Added a slowdown with the chance of passive ability "Strong blow" in the hero "Kam" 30. Reduced the deceleration with the chance of the ability "Electric charge" in the hero "Mogul" 31. Increased the chances of the ability "Strong / Critical / Frost Strike" 32. Additional damage from the heroes "Marin" and "Pyro" with stunning / arson targets 33. Explosion "Cloud of spoilage", if under it some kind of combat unit is burning 34. The life time / preparation of the ability of the "Invisible Guardian" from the hero "Armory" 35. "Deep wound" status deals damage for 5 seconds 36. The "Submission" ability of the hero "Crosby" now acts on the heroes, taking away the property of attack for a while 37. Reduced reward in the form of gold in the arenas
Possible mistakes: 1. AI sometimes loses items 2. Lazy AI 3. Frictions when loading the ability function 4. If your hero does not take damage, then the damage can be written in the information table
The works are: 1. New remuneration system 2. Bonuses to damage 3. New match 4. New game modes
It certainly is not all change. Tired of enumerating =) New versions will come out significantly earlier. For feedback, write to the mail (cooperation, proposal, objection, errors noted).
After downloading, rename the file: Robot City [ENG] v. 2.6.10
Screenshots:
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